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Weapon Master




Weapon Master

WEAPON MASTER PL10
STRENGTH AGILITY FIGHTING AWARENESS
3 5 7 1
STAMINA DEXTERITY INTELLECT PRESENCE
2 5 0 2
Powers

Choose two of the following [10 points]

  • Blocking: Deflect 7, Easily Removable (weapon or shield [–2 points])
  • Crippling Strike: Affliction 7 (Resisted by Fortitude; Impaired, Hindered, Incapacitated), Easily Removable (weapon, [–2 points])
  • Fast: Quickness 3, Speed 2 (8 MPH)
  • Gadgets: Variable 1 (5 points), Easily Removable ([–2 points])
  • Healing Factor: Regeneration 5
  • Improvised Weapons: Damage 2, Strength-based, Ranged 5, Easily Removable ([–2 points])
  • Super-Hearing: Senses 5 (Accurate Hearing, Danger Sense, Extended Hearing, Ultra-Hearing)
  • Super-Vision: Senses 5 (Darkvision, Extended Vision, Microscopic Vision 2)
  • Urban Acrobat: Leaping 1, Movement 2 (Safe Fall, Swinging)
Equipment

Weapon: Choose one of the following [15 points]

  • Bow (or Crossbow): Ranged Damage 5 with: Multiattack or five Alternate Effects (trick arrows).
  • Daggers (or Knives): Strength-based Damage 2, Ranged 5, Multiattack 5, Improved Critical, Improved Defense, Improved Disarm.
  • Gun (revolver or semi-automatic): Multiattack Ranged Damage 5.
  • Sword (including Katana): Strength-based Damage 2, Multiattack 5, Penetrating 5, Improved Defense, Improved Disarm, Improved Smash.
  • Whip: Damage 4, Multiattack, Improved Grab, Improved Hold, Improved Trip, Reach 3, Movement 1 (Swinging).
  • Vehicle: Motorcycle [10 points]
Advantages

Defensive Roll 4, Equipment 5, Evasion, Improved Critical (weapon)

Options

Choose six of the following:

Accurate Attack, Agile Feint, Assessment, Connected, Contacts, Defensive Attack, Improved Critical (weapon), Improved Defense, Improved Disarm, Improved Initiative, Improved Smash, Improved Trip, Power Attack, Precise Attack (choose one), Takedown, Taunt, Uncanny Dodge.

Skills

Acrobatics 8 (+13), Athletics 8 (+11), Close Combat: Weapon 6 (+13), Deception 8 (+10), Expertise: (Choose One) 6 (+6), Expertise: Weapons 8 (+8), Intimidation 6 (+8), Investigation 6 (+6), Perception 8 (+9), Ranged Combat: Weapon 8 (+13), Sleight of Hand 6 (+11), Stealth 8 (+13), Vehicles 4 (+9)

Offense

INITIATIVE +5*

Weapon +13 (Close, Damage 5, Crit 19-20*

Weapon +13 (Ranged, Damage 5, Crit 19-20*

Defense
DODGE 12 FORTITUDE 8
PARRY 14 TOUGHNESS 6/2*
WILL 9 * without Defensive Roll
Character Point Totals
ABILITIES 50
POWERS 10
ADVANTAGES 17
SKILLS 45
DEFENSES 28
Total 150