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Crime Fighter




Crime Fighter

 
CRIME FIGHTER PL10
STRENGTH AGILITY FIGHTING AWARENESS
3 6 12 4
STAMINA DEXTERITY INTELLECT PRESENCE
3 6 4 4
Equipment

Commlink [1 point]

Costume: Protection 2 [2 points]

Grapple Gun: Movement 1 (Swinging) [2 points]

Utility Belt: Array ([12 points])

  • Flash-Bangs: Burst Area Dazzle 3 (Visual and Auditory) [12 points]
  • Smoke Pellets: Cloud Area Concealment Attack 4 (visual) [1 point]
  • Sleep Gas Pellets: Ranged Cloud Area Affliction 4 (Resisted by Fortitude; Daze, Stun, Asleep) [1 point]
  • Boomerangs: Strength-based Damage 1, Ranged 4 [1 point]

Options

Choose one of the following:

  • Gimmick: Replace Equipment advantage and optional advantages with a 10-point Removable power device.
  • Sentinel: Drop Commlink and Utility Belt from equipment, add a tonfa or similar weapon (Damage 1).
  • Vehicle: Replace optional advantages with a vehicle worth up to 20 equipment points (an additional 4 ranks of Equipment).
Advantages

Defensive Roll 3, Equipment 4, Uncanny Dodge

Options

Choose four of the following:

Agile Feint, Assessment, Benefit, Contacts, Defensive Attack, Daze (intimidation), Hide in Plain Sight, Jack-of-all-trades, Power Attack, Precise Attack (Close; Concealment), Skill Mastery (Stealth), Startle, Takedown, Throwing Mastery, Ultimate Effort (Investigation)

Skills

Acrobatics 6 (+12), Athletics 6 (+9), Close Combat: Unarmed 2 (+14), Deception 6 (+10), Expertise: (Choose One) 4 (+8), Insight 6 (+10), Intimidation 8 (+12), Investigation 8 (+12), Perception 6 (+10), Ranged Combat: Thrown 8 (+14), Sleight of Hand 4 (+10), Stealth 8 (+14), Technology 2 (+6), Vehicles 4 (+10)

Offense

INITIATIVE +6

Boomerang +14 (Ranged, Damage 4

Unarmed +14 (Close, Damage 3

Defense
DODGE 12 FORTITUDE 6
PARRY 12 TOUGHNESS 8/5*
WILL 10 * without Defensive Roll
Character Point Totals
ABILITIES 84
POWERS 0
ADVANTAGES 12
SKILLS 39
DEFENSES 15
Total 150