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The Craftsman




The Craftsman
The Craftsman PL 3
STRENGTH AGILITY FIGHTING AWARENESS
+0 +1 +3 +3
STAMINA DEXTERITY INTELLECT PRESENCE
+1 +1 +11 +3
Advantages

Benefit 3 (Wealth), Connected 3 (P: Criminal; S: Government, Super-Hero), Contacts 3 (P: Criminal; S: Government, Super-Hero), Equipment 4, Headquarters 21 (The Shop), Inventor, Jack-Of-All-Trades, Languages 3 (Cantonese, English, Italian, Spanish), Micro-Architect 2, Minion 14 (150-pt BuildBots; x 16), Rapid Builder 3 (Expertise: Engineering), Skill Adept 3 (Expertise: Engineering)

Skills

Deception 8 (+11), Expertise: Architect 15 (+26), Expertise: Chemistry 10 (+21), Expertise: Electronics 15 (+26), Expertise: Engineering 15 (+26), Expertise: Mechanics 15 (+26), Expertise: Robotics 8 (+19), Expertise: Science 14 (+25), Expertise: Visual Arts (DEX/INT) 8 (+9/+19), Persuasion 10 (+13), Technology 10 (+21), Vehicles 4 (+5)

Equipment

Various tools and weapons, as needed. Always wears a bulletproof vest in public or when with clients.

Cobbler A.I. (see below)

Buildbots (see below)

Headquarters: The Shop – 104 CP

Size: Huge (spaces 33 * of 64) Toughness 14
Features:

Automation (Maintenance; 0), Basic Communications (0), Encrypted Communications 3 (DC 35; 0), Global Communications (0), Basic Computer (0), Advanced Computer 6 (+10; 1), Cosmetic Concealed 4 (DC 35; 0), Electronic

Concealed 4 (DC +25; 0), Defense System 10 (100 points, Lethal and Nonlethal; 1), Drones (Robots; 1), Electronic Counter-Measures 10 (–20; 0), Escape Tunnel 2 (DC 25; 0), Fire Prevention System 3 (Nullify 9; 0), Garage (Contains 16 Spaces worth; 14), Holding Cells 3 (Tou 26; 1), Intelligent 3 (Cobbler AI, 1), Inventor Lab 5 (Any Combination of Traits up to 25 points; 1), Isolated (Island; 0), Basic Laboratory 4 (+6; 1), Library (1), Luxury Living Space (1), Motor Pool 2 (0), Power System (GeoThermal w/Backup; 3), Security System 4 (DC 35; 0), Self-Destruct (0), Untraceable 3 (–12; 0), Vault 7 (DC 35, Tou 29; 1), Workshop 4 (Expertise: Engineering +6; 6); Complications: Accessible Bowels

* Includes the benefits of Micro-Architect; leftover Space represents open caverns where pre-fabricated building units may be constructed

Offense

Initiative +1/–3

Tool +3 Close Damage 1

Unarmed +3 Close Damage 0

Defense
DODGE +6 FORTITUDE +5
PARRY +5 TOUGHNESS +4/+1*
WILL +6    

* Without Bulletproof Vest.

Character Point Totals
ABILITIES 46
SKILLS 66
POWERS 0
DEFENSES 14
ADVANTAGES 61
Total 187
Complications

Incompetent (Strength): The Craftsman is not able to use Strength skills unskilled, and cannot make a routine check when using any Strength skill.

Indecisive: The Craftsman has difficulty making decisions and acting earnestly in a confrontation, requiring a Will resistance check whenever initiative is to be rolled (the DC is based on the situation.) Failure imposes a –4 penalty to initiative.

Cobbler A.I. PL5 Minions [45 CP]

Abilities

Str —, Sta —, Agl —, Dex 0, Fgt 0, Int 4, Awe 2, Pre 0

Powers

Software: Immunity 30 (Fortitude Effects)

Advantages

Eidetic Memory, Fearless

Skills

Expertise: Architect 8 (+12), Expertise: Electronics 10 (+14), Expertise: Engineering 10 (+14), Expertise: Mechanics 8 (+12), Technology 10 (+4)

Defense

Dodge Immobile, Parry Immobile, Fortitude Immune, Toughness 0, Will 10

Totals

Abilities –18 + Powers 30 + Advantages 2 + Skills 23 + Defenses 8 = 45 cp

Buildbots PL9 Minions [148 CP]

Abilities

Str 7, Sta ?, Agl 1, Dex 0, Fgt 2, Int –5, Awe 1, Pre 1

Powers

Armor (Protection 8); Construct (Immunity 60 [Fortitude Effects, Will Effects]); Digging (Burrowing 4); Heavy Lifter (Enhanced Strength 8, Limited to Lifting); Large (Growth 4, Innate, Permanent); Laser Welder (Line Area Damage 10, Precise, Sustained)

Skills

Expertise: Electronics 11 (+6), Expertise: Engineering 13 (+8), Expertise: Mechanics 12 (+7)

Offense

Initiative +1, Laser Welder +2 (Line Area Damage 10), Unarmed+2 (Close Damage 7)

Defense

Dodge 1, Parry 2, Fortitude Immune, Toughness 12, Will Immune

Totals

Abilities –4 + Powers 130 + Skills 18 + Defenses 4 = 148 cp