Effect: Ranged Damage • 2 points per rank
You are a sorcerer, witch, or wizard, able to cast a variety of magical spells. Your basic default effect is a Blast of eldritch force, able to inflict Ranged Damage (see the Blast power, previously).
However, like the Energy Control power, Magic can have a wide range of Alternate Effects, each a separate spell you have mastered. The possibilities are virtually limitless, within the bounds of your hero’s descriptors and the Gamemaster’s approval. Examples include mystic bindings ( Affliction, see the Snare version), dispelling magical effects ( Nullify Magic), conjuring clouds of mist or fog (an Area Visual Concealment Attack), scrying distant places (Remote Sensing), or slipping between the dimensions to appear elsewhere ( Teleport), to name just a few.
All Magic effects have the “magic” descriptor regardless of their other descriptors, so a Blast of flames conjured with magic has both the “magic” and “fire” descriptors, for example.
Magicians often have a Power Loss complication (see Complications in The Basics): if they are unable to freely speak and gesture to cast their spells, they cannot use Magic (or any related magical powers reliant on spellcasting). Certain styles of Magic may impose other complications or limits as well.